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#1 21.05.2016 18:56:31

Fnupsuk
Owner
Ort: Kaffeemaschine
Registriert: 01.08.2012
Beiträge: 516

Duke3d

eDuke http://www.eduke32.com/

Config

// this file is automatically generated by EDuke32
// these settings take precedence over your main cfg file
// do not modify if you lack common sense
unbindall
bind "1" "gamefunc_Weapon_1"
bind "2" "gamefunc_Weapon_2"
bind "3" "gamefunc_Weapon_3"
bind "4" "gamefunc_Weapon_4"
bind "5" "gamefunc_Weapon_5"
bind "6" "gamefunc_Weapon_6"
bind "7" "gamefunc_Weapon_7"
bind "8" "gamefunc_Weapon_8"
bind "9" "gamefunc_Weapon_9"
bind "0" "gamefunc_Weapon_10"
bind "-" "gamefunc_Shrink_Screen"
bind "=" "gamefunc_Enlarge_Screen"
bind "Tab" "gamefunc_Map"
bind "Q" "gamefunc_Quick_Kick"
bind "E" "gamefunc_Open"
bind "R" "gamefunc_Move_Forward"
bind "Y" "gamefunc_MedKit"
bind "U" "gamefunc_Mouse_Aiming"
bind "I" "gamefunc_Toggle_Crosshair"
bind "O" "gamefunc_Show_Opponents_Weapon"
bind "[" "gamefunc_Map_Follow_Mode; gamefunc_Inventory_Left"
bind "]" "gamefunc_See_Coop_View; gamefunc_Inventory_Right"
bind "Enter" "gamefunc_Inventory"
bind "A" "gamefunc_Run"
bind "S" "gamefunc_Crouch"
bind "D" "gamefunc_Strafe_Left"
bind "F" "gamefunc_Move_Backward"
bind "G" "gamefunc_Strafe_Right"
bind "H" "gamefunc_Holo_Duke"
bind "J" "gamefunc_Jetpack"
bind "SemiColon" "gamefunc_Previous_Weapon"
bind "'" "gamefunc_Next_Weapon"
bind "X" "gamefunc_SendMessage"
bind "B" "gamefunc_Steroids"
bind "N" "gamefunc_NightVision"
bind "Space" "gamefunc_Jump"
bind "CapLck" "gamefunc_AutoRun"
bind "ScrLck" "gamefunc_Holster_Weapon"
bind "Kpad-" "gamefunc_Shrink_Screen"
bind "Kpad5" "gamefunc_Center_View"
bind "Kpad+" "gamefunc_Enlarge_Screen"
bind "KpdEnt" "gamefunc_Inventory"
crosshaircolor 252 252 0
osdeditpal "12"
osdtextpal "12"
osdtextshade "2"
vid_gamma "1.600000"
vid_contrast "1.050000"
vid_brightness "0.050000"
r_texcache "1"
r_swapinterval "1"
r_anisotropy "4"
r_texfilter "5"
r_pr_shadowcount "10"
r_pr_maxlightpasses "10"
in_mousesmoothing "0"
mus_enabled "0"
r_ambientlight "1.750000"
sensitivity "8.000000"
skill "1"
snd_mastervolume "24"
snd_fxvolume "231"
vid_gamma "1.600000"
vid_contrast "1.050000"
vid_brightness "0.050000"
wchoice "3457860291"

Eines der nützlichsten Tiere ist das Schwein. Von ihm kann man alles verwenden, das Fleisch von vorn bis hinten, die Haut für Leder, die Borsten für Bürsten und den Namen als Schimpfwort.  wink

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#2 02.01.2017 10:40:50

Fnupsuk
Owner
Ort: Kaffeemaschine
Registriert: 01.08.2012
Beiträge: 516

Re: Duke3d

Duke3d 20th Anniversary World Tour

Config

[Setup]
;Setup File for Duke Nukem 3D
SetupVersion = "1.4"
; 
; 
[Screen Setup]
; 
; 
;ScreenMode
; - Chained - 0
; - Vesa 2.0 - 1
; - Screen Buffered - 2
; - Tseng optimized - 3
; - Paradise optimized - 4
; - S3 optimized - 5
; - RedBlue Stereo - 7
; - Crystal Eyes - 6
; 
;ScreenWidth passed to engine
; 
;ScreenHeight passed to engine
; 
; 
ScreenMode = 1
ScreenWidth = 800
ScreenHeight = 600
Messages = 1
ScreenSize = 4
; 
; 
[Sound Setup]
; 
; 
FXDevice = 6
MusicDevice = 0
FXVolume = 128
MusicVolume = 64
NumVoices = 8
NumChannels = 2
NumBits = 16
MixRate = 44000
MidiPort = 0x330
BlasterAddress = 0x220
BlasterType = 6
BlasterInterrupt = 5
BlasterDma8 = 1
BlasterDma16 = 5
BlasterEmu = 0x620
ReverseStereo = 0
DuckingAmount = 0.2
; 
; 
[KeyDefinitions]
; 
; 
Move_Forward = "W" "Kpad8"
Move_Backward = "S" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "KPad6"
Strafe = "LAlt" "RAlt"
Fire = "" "RCtrl"
Open = "E" ""
Run = "LShift" "RShift"
AutoRun = "CapLck" ""
Jump = "Space" "/"
Crouch = "LCtrl" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "A" ""
Strafe_Right = "D" ""
Aim_Up = "Home" "KPad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" ""
Weapon_6 = "6" ""
Weapon_7 = "7" ""
Weapon_8 = "8" ""
Weapon_9 = "9" ""
Weapon_10 = "0" ""
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" ""
Inventory_Right = "]" ""
Holo_Duke = "H" ""
Jetpack = "J" ""
NightVision = "N" ""
MedKit = "M" ""
TurnAround = "BakSpc" ""
SendMessage = "T" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "ScrLck" ""
Show_Opponents_Weapon = "Z" ""
Map_Follow_Mode = "F" ""
See_Coop_View = "K" ""
Mouse_Aiming = "U" ""
Toggle_Crosshair = "I" ""
Steroids = "R" ""
Quick_Kick = "Q" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
ToggleRenderMode = "C" ""
Scoreboard = "B" ""
PushToTalk = "G" ""
Toggle_Auto_Aim = "V"
; 
; 
[Controls]
; 
; 
;Controls
; 
;ControllerType
; - Keyboard                  - 0
; - Keyboard and Mouse        - 1
; - Keyboard and Joystick     - 2
; - Keyboard and Gamepad      - 4
; - Keyboard and External     - 3
; - Keyboard and FlightStick  - 5
; - Keyboard and ThrustMaster - 6
; 
; 
ControllerType = 1
JoystickPort = 0
MouseSensitivity = 32768
JoystickSensitivity = 32768
ExternalFilename = "EXTERNAL.EXE"
EnableRudder = 0
GameMouseAiming = 1
AutoAim = 1
AimingFlag = 1
MouseAiming = 0
MouseAimingFlipped = 0
GamepadAimingFlipped = 0
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Strafe"
MouseButtonClicked1 = "Open"
MouseButton2 = "Move_Forward"
MouseButtonClicked2 = ""
MouseButton3 = "Previous_Weapon"
MouseButton4 = "Next_Weapon"
JoystickButton0 = "Map"
JoystickButtonClicked0 = ""
JoystickButton1 = "ToggleRenderMode"
JoystickButtonClicked1 = ""
JoystickButton2 = "Inventory_Left"
JoystickButtonClicked2 = ""
JoystickButton3 = "Inventory_Right"
JoystickButtonClicked3 = ""
JoystickButton4 = "Jump"
JoystickButtonClicked4 = ""
JoystickButton5 = "Crouch"
JoystickButtonClicked5 = ""
JoystickButton6 = "Open"
JoystickButtonClicked6 = ""
JoystickButton7 = "Inventory"
JoystickButtonClicked7 = ""
JoystickButton8 = ""
JoystickButtonClicked8 = ""
JoystickButton9 = "Scoreboard"
JoystickButtonClicked9 = ""
JoystickButton10 = "Previous_Weapon"
JoystickButtonClicked10 = ""
JoystickButton11 = "Next_Weapon"
JoystickButtonClicked11 = ""
JoystickButton12 = ""
JoystickButtonClicked12 = ""
JoystickButton13 = "Quick_Kick"
JoystickButtonClicked13 = ""
JoystickButton14 = "Run"
JoystickButtonClicked14 = ""
JoystickButton15 = "Fire"
JoystickButtonClicked15 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_lookingupanddown"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
JoystickAnalogAxes0 = "analog_strafing"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 32768
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 32768
JoystickAnalogAxes2 = "analog_turning"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 32768
JoystickAnalogAxes3 = "analog_lookingupanddown"
JoystickDigitalAxes3_0 = ""
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 32768
GamePadDigitalAxes0_0 = ""
GamePadDigitalAxes0_1 = ""
GamePadDigitalAxes1_0 = ""
GamePadDigitalAxes1_1 = ""
;
;
[Misc]
;
;
Crosshairs = 1;
ShiftUri = "https://shift.gearboxsoftware.com"
RunMode = 0;
ShowLevelStats = 0;
;
; 
[Comm Setup]
; 
; 
ComPort = 2
IrqNumber = ~
UartAddress = ~
PortSpeed = 9600
ToneDial = 1
SocketNumber = ~
NumberPlayers = 2
ModemName = ""
InitString = "ATZ"
HangupString = "ATH0=0"
DialoutString = ""
PlayerName = "DUKE"
RTSName = "DUKE.RTS"
RTSPath = ".\"
UserPath = ".\"
PhoneNumber = ""
ConnectType = 0
CommbatMacro#0 = "#BirthControl"
CommbatMacro#1 = "#DieForThat"
CommbatMacro#2 = "#HurtsToBeYou"
CommbatMacro#3 = "#LuckySonOfA"
CommbatMacro#4 = "#PaybackTimeHM"
CommbatMacro#5 = "#BottomDwelling"
CommbatMacro#6 = "#YoureUgly"
CommbatMacro#7 = "#HAHAWasted"
CommbatMacro#8 = "#YouSuck"
CommbatMacro#9 = "#AARRGGHH"
PhoneName#0 = ""
PhoneNumber#0 = ""
PhoneName#1 = ""
PhoneNumber#1 = ""
PhoneName#2 = ""
PhoneNumber#2 = ""
PhoneName#3 = ""
PhoneNumber#3 = ""
PhoneName#4 = ""
PhoneNumber#4 = ""
PhoneName#5 = ""
PhoneNumber#5 = ""
PhoneName#6 = ""
PhoneNumber#6 = ""
PhoneName#7 = ""
PhoneNumber#7 = ""
PhoneName#8 = ""
PhoneNumber#8 = ""
PhoneName#9 = ""
PhoneNumber#9 = ""
PhoneName#10 = ""
PhoneNumber#10 = ""
PhoneName#11 = ""
PhoneNumber#11 = ""
PhoneName#12 = ""
PhoneNumber#12 = ""
PhoneName#13 = ""
PhoneNumber#13 = ""
PhoneName#14 = ""
PhoneNumber#14 = ""
PhoneName#15 = ""
PhoneNumber#15 = ""

Eines der nützlichsten Tiere ist das Schwein. Von ihm kann man alles verwenden, das Fleisch von vorn bis hinten, die Haut für Leder, die Borsten für Bürsten und den Namen als Schimpfwort.  wink

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